When you've played a lot of games, or seen a lot of films, or probably eaten at a lot of restaurants or generally oversaturated your life with one subject, it's easy to start making rules and codes for How It Should Be. I given a lot of games a hard time for being opaque and failing to explain themselves. And yet here I am, finally writing about Mech Engineer after watching and playing it for nine months, waiting for it to hit the point where I can almost, sort of, not exactly recommend it... but share my fascination with it.
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