Atmosphere can feel almost superfluous in video games at the moment. Despite its very obvious importance, there’s sometimes an assumption that if the more mechanical parts of a game serve their purpose - and do so reliably - then elements like immersion, environment and art style are merely contributors to a solid product. But my view is to the contrary; I think it’s usually those elements that turn a game into a phenomenon. This is very clearly proven by Kena: Bridge Of Spirits.
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