I understood polygons. You knit a bunch of triangles together, they make shapes, right. Now everytime I open Twitter there's someone posting an intricately detailed 3D model and writing "actually, this is just a sphere" above it, or posting a fully animated 3D character and saying, "this is really just a shader."
But today's graphics marvel is the voxel. I previously thought of them as betamax to polygon's VHS, but voxels have had a resurgence of late via various indie games. And I've never seen anything voxelly as intricately detailed as an in-development engine by a programmer called John Lin. Watch a video of it below.
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