The shortest point between two points is a straight line. “As the crow flies,” they say. But in Teardown, I can’t fly. Instead, I am more like a worm. I eat my way forward, creating straight lines of travel by smashing, crashing, and bombing through warehouses and mansions. I will emerge from one building then dive through a self-made entrance into another – and I will do it all so I can rapidly steal or destroy the contents inside.
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