I’m almost tempted to celebrate the appallingly named MO: Astray for not being a Metroidvania. I loves me some Metroiding, but it’s proved a real pleasure to play an action-platformer that focuses on continuous progression without a trace of backtracking. It’s especially a pleasure when it happens in a game as precisely designed as this.
from Rock, Paper, Shotgun https://ift.tt/34HMtmj
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