Samstag, 2. November 2019

Overwatch 2 focuses on the story, but doesn't seem to correct any of its issues

If you’ve played one of Overwatch’s lore PvE events, you probably know what to expect from the bulk of the new stuff that’s unique in Overwatch 2. The mostly-sequel format of its release means that a cleaner UI, new heroes, and a new map type will be added to the first game at the same time that the sequel launches, leaving a new look for some of the characters and this focus on story-based missions as the incentive to hand over your cash.

When Overwatch released three and a half years ago, it was that story that captured the imagination of many fans. A slowly drip fed tale of a ragtag bunch of (at least somewhat) diverse heroes battling over evil left a thousand gaps that dedicated artists and fanfic writers poured themselves into, growing a fandom few other pieces of media could match. But this same fandom was also its most vocal critic, discussing Blizzard’s repeated missteps, particularly over their promised inclusivity. I should know – it’s how I got into games writing.

After all that time, Overwatch 2 should be a blessing for that community, finally pushing the story forward. But from the earliest moments, like Widowmaker’s inexplicably boobs-out design, to their latest hero Sigma’s careless treatment of mental health, to their continued exclusion of black women, the consistent carelessness has more than worn the sheen of the promise off for many. Tied by necessity to that foundation, a story-based sequel feels hobbled from the start. Worse, it doesn’t seem interested in improving.

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