Overwatch creative director Jeff Kaplan says he wants to “redefine what a sequel means”, but I’m loath to let him get away with that. When he talks about Overwatch 2‘s focus on co-operative missions, essentially expanded versions of the first game’s underwhelming seasonal PvE events, I just hear a man telling me I should lower my expectations.
The more I think about it, though, the more I realise Overwatch 2 is a hard concept to form any expectations around at all.
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