As well as calling for government regulation of loot boxes under gambling law, Parliament’s Digital, Culture, Media and Sport (DCMS) Committee report on “immersive and addictive technologies” had interesting things to say around other “psychosocial harms” of video games. Steering clear of terms like “gaming addiction,” they presented a surprisingly nuanced view of how certain games can consume people at certain times of their lives for various reasons, and how poorly understood this is. Published this week, the report recommends that the government order research – and that the games industry should help pay for it.
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