Since July, players lurking in the darkest and crimeiest corners of Eve Online have been denied a valuable tool for surviving nullsec: seeing who else is in the same solar system. The “nullsec local blackout” meant that players had to speak in the local chat before they were counted and revealed to everyone else around, which made it a lot easier to lurk all sneaky-like. Developers CCP Games ended the 60-day blackout today, saying they’ve “seen some substantial changes in player behaviour” and learned a lot. Given recent talk of reintroducing chaos to the spaceskulduggery MMO, that’s perhaps equal parts threat and promise.
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