I’m pretty sure each and every game developer in the world has considered making a game that exists within an unnecessarily large city. There are abandoned hard-drives, rammed with sketches and docs about making an open world and letting the player traverse it, taking missions that spill across streets and alleys and into tower blocks. You’re just another face in the crowd, one with a job to do. There are obvious reasons why this sort of complexity stumps developers: it could be boring, it could break, it could be impossible. But I still want to play something like it, and this first look at noir-stealth detective game Shadows Of Doubt is encouraging.
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