
Triskaidekaphobia is a luxury the time-poor Comment Commanders can’t afford. With the scenario deadline (turn 20) hurtling towards them like an RPG-7 with a Wiesel to catch, the fleeing peacekeepers spend minute #13 hunting three foes who, they believe, simply have to be eliminated before a dash to South Beach can be contemplated. Do they manage to remove the roadblocks? You’ll never know unless you click where it says “Read the rest of this post”.
(Quitting Qatab is an open-to-all game of Combat Mission: Shock Force 2 in which NATO forces are orchestrated by commenters while Qatabi units are computer controlled. Each daily turn covers one minute of action. For a scenario outline and summaries of earlier turns, click here) (more…)
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