The future of games including Worlds Adrift and Lazarus remains uncertain as Unity, the makers of the engine these use, continue to row with the makers of the multiplayer cloud server tech they rely on, Improbable’s SpatialOS. Improbable claimed on Friday that they were told by someone “at the most senior level” of Unity that SpatialOS didn’t breach Unity’s terms and conditions, so last week’s news that games built with Unity and SpatialOS might need to shut down was a surprise to them too. That contradicts what Unity have said so, with both sides blaming the other for the problem and the panic, it’s all still up in the air.
from Rock, Paper, Shotgun http://bit.ly/2Rqfsch
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