
An explosion in PC game is A Thing That Has Happened And Was Always Going To Happen, due to more accessible development tools and the removal of physical barriers to distribution. There’s been much discussion about the e’er-rising tide of Steam releases, but recently we got to put an actual number on it. The current total of games – i.e. complete, individual games, DLC and non-games software excluded – on Valve’s store now totals some 30,000.
Which, honestly, is less than I’d expected. But more startling is the proportion of those that were released in the last two years – over 50% of them, for a store that has existed since 2003. More choice and more variety is not to be sniffed at, but the ongoing problem is one of getting noticed, for developers, and of sorting wheat from chaff, for players.
Valve yesterday announced yet another rethink of their discoverability systems, but as always it’s algorithm-led, not human-led – with these kinds of numbers to contend with, how realistic is it to expect this latest robotic effort to make a meaningful difference?
from Rock, Paper, Shotgun http://bit.ly/2SVyc0b
via ifttt
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