
Far from Noise‘s protagonist has gotten herself in a bit of predicament. She is stuck in a car that is delicately balanced on the side of a steep cliff. To make things worse, the car’s engine has flooded and it needs all night to cool down. Now staring death in the face, and with a long night ahead, she starts to question aspects of her life and her past decisions. It’s a narrative-driven game where the player gets to pick dialogue options and participate in light but thoughtful conversations in a visual novel style.
These conversations take place in front of a beautiful setting sun, which is used as both an atmospheric and symbolic icon in service of conveying ideas of transcendentalism. (more…)
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