Freitag, 2. März 2018

Fright of the navigator – Into The Breach’s most powerful but most cowardly mech pilot

One thing I didn’t say much about in my starry-eyed review of the sublimely elegant turn-based strategy game Into The Breach was its metagame.

A campaign takes an hour or less, but the business of earning new types of mech and new pilots to drive, fly or teleport them will last you months. I’m a long way off unlocking everything, though I do have a bit of a head start from beta builds, but already I’ve found the pilot I will spend the rest of my life with. Isaac Jones, you complete me. Or rather, your game-changing ability does. (more…)



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