Mittwoch, 12. Juli 2017

Dauntless is Monster Hunter for people who fear grind

Rather than limited respawns, the game features a danger gauge which is filled up by various actions, such as taking damage. Once it hits 100, a player KO will end the match.

Behold the Quillshot – a living manifestation of ether, the mystical substance that keeps the flying archipelago of promising Monster Hunter tribute Dauntless [official site] aloft. It’s a majestic hybrid of stegosaurus and porcupine, the Quillshot, made up of wayward primal energies that must be freed lest the island beneath us crumble away. It’s also a bit of a dick. With Phoenix Lab’s Nick Clifford and Ian Tornay distracting the monster from the front, I try to land a few hammer strikes on its sweeping, icicle-covered tail. The Quillshot flops on its side, like a dog asking for a belly rub, and treats me to a fusillade of enormous spines from its rump.

As I limp away, frantically glugging a healing potion, it continues to spew spines in an arc, puncturing the earth all around me. If we’re going to fell this beast – or behemoth, to use the game’s parlance – we’re going to have to read its behaviour a little better, and work as a team.

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