Montag, 12. Juni 2017

Mordor casts a shadow over the open world genre

Open worlds are dynamic. Sometimes they live and breathe. Occasionally they are systemic. Their stories and incidents are emergent.

That’s what the voices say, from stages and in trailers, but the pictures tell a different tale. Anthem‘s big reveal felt like a series of echoes rather than a glimpse of the future, Assassin’s Creed: Origins is sprinkling loot and stats across Egypt, and even Metro has sandbox ambitions now that it’s making an Exodus to the surface. But what we’ve seen is more scripted than the teleprompted speakers at one of these E3 press conferences.

Putting the witty, system-led smarts of a Middle-earth: Shadow of War video on the same stage as the rest almost seemed cruel.

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