You know when the premise of a game doesn’t really make sense but you don’t care because the game looks fun enough? In Beacon [official site] you’ll find yourself stranded on an unfamiliar and hostile planet, with a weapon and a working clone bay. That’s the setup for a top-down shooter with roguelike elements (read: permadeath, mostly) in which you’ll be fighting, dying and cloning yourself back, each time using your enemies’ DNA to modify yourself in gameplay-altering ways.
Why can’t you clone yourself multiple times and make a small army? How could such a delicate piece of equipment survive your ship’s destruction? Does it matter? These and more hard-hitting questions after the break.
from Rock, Paper, Shotgun http://ift.tt/1V4d9oQ
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