Each week Marsh Davies attempts to retrieve some sort of thematically appropriate salvage metaphor from the Early Access game he’s been playing – which is perhaps too easy when the theme of that game IS salvage. But Cryptark is no stricken husk: it’s already proving to be a truly excellent roguelike shmup. In it, you’re dispatched to disable the security systems of derelict alien space-hulks so that they can be stripped for scrap, one after the other, until you locate the eponymous prize itself, a gigantic vessel chock-full of precious alien tech.
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