Montag, 9. November 2015

Premature Evaluation: Cryptark

Cryptark’s title is a bit of etymological fun, as both syllables can mean the same thing. Presumably, the sense they are going for is an ark of the Noachian kind - a ship of biblical proportions, but one which, instead of containing animals two-by-two, has become a burial chamber for its unhappy inhabitants. But the meaning of “crypt” did not always assume it contained dead things - that’s as recent as the mid-18th century. Previously it meant a vault or cavern beneath the ground, bouncing back through Latin to the Greek, kryptos, meaning, simply, “hidden”.

Each week Marsh Davies attempts to retrieve some sort of thematically appropriate salvage metaphor from the Early Access game he’s been playing – which is perhaps too easy when the theme of that game IS salvage. But Cryptark is no stricken husk: it’s already proving to be a truly excellent roguelike shmup. In it, you’re dispatched to disable the security systems of derelict alien space-hulks so that they can be stripped for scrap, one after the other, until you locate the eponymous prize itself, a gigantic vessel chock-full of precious alien tech.

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