It was back in 2010 that Swedish developer Erik Svedäng started work on else Heart.Break() [official site], shortly after the release of his critical darling Blueberry Garden. The game spent a year in pre-production, and a further four in actual production thereafter, helped along by support from the Nordic Game Program. It was on Thursday, however, that Svedäng finally released else Heart.Break() to the world.
from Rock, Paper, Shotgun http://ift.tt/1iTjDYH
via ifttt
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