Swift sequels make The Flare Path uncomfortable. When I see a flight sim follow-up like Combat Air Patrol 2 set to arrive a mere 23 years after its predecessor, I find myself wondering how much genuinely new content will be included. Yes, the engine, feature set, and premise look totally different, and Sim155’s commitment to dynamic campaigns and intermediate ‘IL-2 level’ realism sounds right up my bomb alley, but that preposterously tight 276 month development cycle surely means corners have been cut.
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