Another week, another Steam Fest looms. From September 2st until the 9rd you'll be able to find intergalactic discounts and demos in the Steam Space Exploration Fest.
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Another week, another Steam Fest looms. From September 2st until the 9rd you'll be able to find intergalactic discounts and demos in the Steam Space Exploration Fest.
Todd Howard recently said that he wanted people to experience Fallout 1 and 2 as they were, rather than remake them. Well, this'll make things easier: both games are currently free to keep as part of the Fallout Classic Collection over on the Epic Games Store.
Fallout Tactics is free, too, but I don't know whether Todd's cruel enough to want people to experience that one as it was.
Time to set the record straight! I wasn't too busy playing Black Myth: Wukong to write up last weekend's Playing This Weekend. I'd never fail you all thus! Instead, I had one of the worst flu illnesses I've ever had, followed by a nice bout of tonsillitis, for which I'm still on antibiotics. Thankfully, I can now look at a monitor screen for more than an hour before feeling sick, so gaming is no longer out of the question for this weekend. Let's see what we're all going to be clicking on!
Here’s one we missed from this week’s release round-up, possibly because Konami appear to have given it precisely zero promotion: the Castlevania Dominus Collection, a four-game bundle spanning PC ports of three well-regarded DS Castlevanias, plus a redesigned version of Castlevania Haunted Castle, the first Castlevania game to grace an arcade machine. It’ll set you back $25, £20 or €25, and my drive-by analysis of the trailer below is that they've done a decent job with the ports.
Darkest Dungeon 2's Kingdoms mode - a free turn-based boardgame reimagining of the hellish roguelike roadtrip RPG - will release in three modules, Red Hook have announced. The first of this fearful trio, Hunger Of The Beast Clan, is down to launch in Q4 2024, which translates to sometime during the period 1st October to 31st December.
It'll accompany a new paid Darkest Dungeon 2 DLC, Inhuman Bondage, which introduces a new region, a new hero with "...unique" mechanics and a fresh faction of seemingly excrement-themed fiends to slaughter.
Remedy were “thrilled as Finnish people can be” to announce yesterday that they’ve secured funding for a Control sequel in a co-financing deal with Annapurna, who are also helping the Alan Wake studio bring their connected universe to “film, TV, and beyond”.
While I’m pretty jazzed to see what the coffee-addled minds that brought us Threshold Kids can conjure up under that tantalising ‘beyond’ label, I’ll skip the speculation from now. Here’s the skinny from Remedy’s communications director Thomas Puha:
I would not be at all surprised to learn that the voice actors in stealthy Mimimi-style cone’em up Sumerian Six are Americans doing impressions of British accents. The opening radio chat between starting squad member Sid and a pal has that telltale charming tinge of overeager cockney. It also contains the words “bloody” and “arse” in quick succession, though thankfully not next to each other. The only piles are the logs Sid’s crouched behind as he prepares to sneak up to a cable car guarded by Nazis. That is the only haemorrhoids allusion I will ever make on this website. Until the next time I have to write about Andrew Wilson.
“Oil just use my trusty knoife” mutters Sid as I take down my first guard. Straight away, the animation and noise indicators evoke the same Shadow Tactics or Desperados III goodness you’re probably expecting. Fine with me - that’s exactly what I’m here for. Mimimi’s closing was a real gutpunch, and while I don’t expect anyone to match their exceptional work any time soon, it’s at least reassuring to see Warsaw studio Artificer picking up the torch.
Back in March, Bungie announced a leadership reshuffle on their Marathon reboot project, with former Valorant dev Joe Ziegler replacing veteran Bungie designer Christopher Barrett as director. It seems there was more to that story than concern about the progress of Marathon. According to a new Bloomberg report citing anonymous sources, Barrett was in fact fired this spring after he was accused by several female Bungie staff of inappropriate behaviour.
Stormgate is a confusing proposition. It's an RTS directed by former Blizzard developers that is almost, but not quite, entirely unlike StarCraft. It's a free-to-play game, but has a business model that makes you feel like you're getting a rougher deal than if you just dropped thirty notes for it outright. It's available now in Early Access, but has already been available in a kind of gravity-defying Super Early Access for several weeks (which you had to pay to get into).
All of which has made me feel very tired, and yearn for the days when you went into a shop and bought a game in a box for a set amount of money, and the whole game was in the box and you went home and put it on your PC and played it until your mum said "Richard!" (only my mum calls me Richard) "get off that computer and go outside and get some exercise! Do you want to be dead at 35?" Well, I'm 36 now mum. Nearly 37. So who's laughing through their heart palpitations now?
Exterminatus. Exterminatus. You’re all exterminatused. None of you are free of sin. Except, maybe Focus Interactive are actually? While it would be a monumentally silly heel turn to go back on their promise of only charging Space Marine 2 players extra for cosmetics a mere week and change before the shooter’s September 9 release date, the new year one roadmap does at least look piously forthright.
Chatting to James at Gamescom recently (possibly from his cathedral ship made out of graphics cards), Saber boss Tim Willits dragged out an armoured horse and proceeded to flog it mercilessly, saying that players don’t want to be sold the equivalent of Oblivion's infamous deadbeat daddy of DLCs. As several of you identified, this seemed like an odd comparison when Spice Maureen 2 specifically plans to charge for comparable cosmetics, although I imagine Willits was referencing the “packs” that his space game’s baubles come in. “Our fans never thought we ripped them off in World War Z,” he said, comparing Space Marine 2’s optional spendables to that game.
Whether you see the cosmetic's pricing as egregious or not, yesterday’s roadmap does look to make good on Saber’s promise to keep wearables and playables separate. Here’s it:
The slugcat of Rain World is a distinct little character. He flops around, squeezing through narrow tunnels with a movement that's both cute and mildly gross. When he is eaten by a passing disco lizard or ravenous skull-faced vulture, it is because he is basically a delicious Squirmle existing in a horrifying cryptozoological ecosystem. He is, however, never stepped upon by a mech with a missile launcher. He is never given a shotgun and tasked with shooting the other animals. Yet that basically seems to be the elevator pitch for Uruc, a sci-fi metroidvania set in a distant future where strange life battles mechanical monstrosities.
It's been a while since I last played World Of Warcraft, but that doesn't stop me from listening to the Elwynn Forest theme whenever I need to decompress. And as I understand it, WoW's latest expansion The War Within adds to a game that's largely unrecognisable from those vanilla days. That's not necessarily a bad thing, and with TWW out this very second it does make me think, "Hmmm, what if I do make a return". This happens every time. I'd quite like to see the new continent, the new class features, and the expanded Skyriding.
This morning I left my torpid flat in search of coffee, sniffed the restive wind, noted with approval the gloom gathering beneath the trees, and thought: at last, summer is over. At last, we quit the disgusting sunlit months. At last we leave all that is green and good behind, and return to the time of monsters.
Supermassive Games and Behaviour Interactive must have gotten the memo too. They've just released a demo for their next horror game The Casting Of Frank Stone, in which you are a policeman, Sam Green, who is investigating the disappearance of a child. The search leads you to Cedar Hills Steel Mill, "where chilling secrets await, revealing a far more sinister truth than anyone could have anticipated". I am anticipating: QTEs during escape sequences, branching choices that get people killed, and General Mature Content appropriate to the coming of Halloween.
If you live in the UK, you may have noticed that this week is shy a working day. Credulous fools attribute this to the existence of a "bank holiday" on Monday 26th, but true initiates like ourselves know the sobering truth: the Maw has eaten one of our weekdays. We have dispatched our finest gastronauts equipped with extremely long pairs of tweezers to retrieve the missing Monday from the Maw's bowels. We can only hope it hasn't been digested yet - imagine living in a world with a four-day working week? The horror. Anyway, here are this week's PC game releases of note.
Almost a decade after his acrimonious departure from Konami, the shadow of Hideo Kojima still looms over Metal Gear Solid. He's there, barely camouflaged, in the undergrowth of Metal Gear Solid Delta: Snake Eater - a remake of the fifth MGS game, originally released in 2004, which tells the tale of a lone US special operator hunting superweapons and old mentors in the jungles of the southern Soviet Union.
I say "remake" but this feels more like a re-release, in spirit. True, it now runs on Unreal Engine, with the option of a manual, third-person perspective and cover-shooter controls in addition to the old top-down viewpoints. Yes, it boasts new flourishes, such as wounds now leaving scars, and clothes picking up stray leaves. Yes, there's a new interface with floating in-world menus, which makes shuffling between the layers a bit less awkward. It's the product of much labour, with development split between Konami and external support partner Virtuos. But where Konami's other big restoration project, Bloober's Silent Hill 2 remake, is a creative dialogue with the original game, Delta seems consumed by faithfulness to Kojima's original design.
Sundays are for more cat. She’s flop and headbutt-level comfortable around me now, but she still seems a bit terrified of my house in general. I’m going to hang out with her a bunch and see if I can instill some sort of object permanence re: my presence in the home. Before that, let’s read this week’s best writing about games (and game related things!)
Tens of thousands of people have been playing Deadlock, a new multiplayer shooter from Valve, for the past several months, but in that time there's been no official announcement or acknowledgement of the game's existence by its creators. Until now. Valve have posted an extremely barebones Steam store page for Deadlock, describing it as a "multiplayer game in early development."
Hello hello hello! This is Edwin chatting. I don't usually get to do these weekend features, but Ollie and James are busy working their magic (stripmining Black Myth: Wukong for guides and fleeing Gamescom), while Nic can't type complete words anymore without getting his hands eaten (see latest domestic update, below). I know that Ollie usually does a picture puzzle for you, but I am comparatively innocent in the ways of Photoshop and more importantly, very lazy - so lazy that I can't think of an elegant way to complete this paragraph, and will proceed immediately to stating: here's what we're all playing this weekend.
One of my GOAT moments as a videogaming youngster is the final mission of Psygnosis cyberpunk flight sim G-Police. (It came out in 1997, and as such, I think the statute of limitations on spoilers has passed, but if you still intend to play, stop reading now.) The mission completes the long arc of foreshadowing begun by the intro's mention that capital-class spacecraft have been outlawed, following a ruinous war. It turns out that one particular evil corpo has been sneakily building one of these megaships - not only that, but you get to fly inside it, cannons ablazing. It was while doing so that teenage me realised the true exceptionality of the Video Game Artform. You can't fly inside capital ships in, like, symbolist poems or baroque symphonies, can you? You can't fly in poems or symphonies at all, unless you do so metaphorically - "metaphor" being a kind of poor man's graphics card.
The technology of flight simming has advanced mightily since G-Police's day. For instance: in Everspace 2's just-announced Titans DLC, you get to fly inside not just regular old spaceships, but massive space kaiju with procedurally generated digestive systems. Here's the trailer.
Assassin's Creed: Valhalla, Odyssey, and Origins all have one thing in common: they've got a Discovery mode, which replaces murdering with learning. You can, quite literally, go on tours curated by historians around each of the game's respective maps. Instead of diving off a Sphinx and plunging your hidden blade into someone's spinal column, you can look up at the Sphinx and read a paragraph on its significance. Maybe view an actual, real life bit of ancient Egypt from an actual real life museum collection in-game. Perhaps embody an Anglo-Saxon lad in Valhalla, instead, and like, cook up some nettle soup having just got a fresh "Friar Tuck" at the local hair choppers (no guarantees on this last bit).
This is all to say that Black Myth: Wukong deserves such a mode, too. There were so many times throughout my review time where I stopped and stared and wondered as to something's meaning. Not only in the architecture, but in the characters, too. So here I am with a proposition: how about instead of thwacking things with my staff, I can use it as a walking stick and point it at things I want to learn about.
We’ve apparently never written about Atomfall, an oversight I’m now all too happy to correct, having played a promising forty minutes or so at Gamescom 2024. In development at Sniper Elite makers Rebellion, it’s a "survival-action game inspired by real-life events" – specifically the Windscale fire, which in 1957 coated much of northern England in radioactive fallout. Atomfall’s alternative history makes Britain’s worst nuclear disaster even more disastrous, plunging the realm into full-on post-apocalyptica and leaving your good amnesiac self to dodge death with nothing but a cricket bat and whatever you can scrounge out of sheds. I like it! Mostly.
There are unexpected things in life, like when one of the recipes in my Gousto box (basically Hello Fresh) didn't come packed with a key ingredient: a single red pepper. Devastating, especially since it's only ever happened to me once. Anyway, this is a long but no less meaningful segue to a game from the Far: Changing Tides and Lone Sails devs Okomotive that's just been announced at this year's Geoffcom show. It's called Herdling and it's nothing to do with sailing across a decaying universe, but very much to do with alpine expeditions and friendly beasts. Very unexpected.
MachineGames have made a decent living as the creators of satirical alternate histories in which you messily murder Nazis using mighty double-handfuls of shotgun. There are Nazis to fight in Indiana Jones And The Great Circle - a globe-trotting, tomb-robbing adventure featuring a Lost Ark-era Harrison Ford - but as you'd expect from a Lucasfilm adaptation, rather less of the bloodshed.
As much as I’m a sucker for the grimmest and darkest of grimdark fantasy settings, the try-hardness of it all can get a bit grating at times. You could make the same argument at the opposite end of spectrum, of course. Cosy games seem locked in a perpetual arms-race to twee each other into the dirt, chopping their rival’s dog-petting hands off and taking a sparkly tinkle on their pastel corpses. But hand-drawn RPG Heroes Of The Seven Islands feels more authentic than all that. It’s bedroom antifolk by way of chill dungeon synth, by way of an antelope sorcerer named Jean-Pierre.
Oh, hey, would you look at that? Total War: Warhammer 3's patch 5.2.0 (arriving later today) has some new orcs and goblins in it.
Look at 'em! They've got swords and shields now!
Our unlucky planet in Wasteland Waste Disposal has suffered not just one apocalypse but all of them. Turns out the "megapocalypse" was an unhealthy combination of "every worst-case apocalyptic scenario imaginable". Luckily, in this upcoming sandbox adventure, you have a giant metal fortress that walks above the pools of toxic sludge on huge spidery legs and chomps up all the trash you bring it. If you are not intrigued by that, perhaps the little janitor with a sci-fi vacuum cleaner (or the feel-good music reminiscent of Adventure Time songs) will convince you.
One of the best roguelikes on PC is getting a farewell of sorts this week. Twitchy slashfest Dead Cells received its final major update, introducing new enemies, fresh weapons, and a few mutations. Unfortunately, all this new stuff is very cursed. In other words, it all toys with the game's "curse" status effect, a hex that causes you to be killed if you take even a single hit. You'll probably die a few times as a result of this update, which in some ways is a fitting finalé for this fast-paced jar smasher of a game. You can see the new features in the trailer below.
Last week, the Xitter account for H2M - a mod aiming to recreate the heyday of classic Modern Warfare 2 multiplayer inside Call of Duty: Modern Warfare Remastered - announced that they had received a cease and desist from Activision Blizzard, and would shut down the project. The 2022 version of Modern Warfare 2 lacked the original’s multiplayer, and H2M was so highly-anticipated that Steam sales of the 2016 FPS balooned in the lead-up to the mod’s planned release date. It didn't hurt that Activision had it on sale, of course, but the timing lined up so well that some fans speculated the discount was a deliberate bait-and-switch on the publisher’s part to profit from excitement over a mod they were already planning to shut down.
New week, same old terror of that cyclopean glutton known as the Maw emerging from its cosmic bolthole and swallowing the entirety of Devon. As ever, we have a way of thwarting the Maw's advance, and it's... pasta sauce? Graham, why is there pasta sauce in the Trello? Have Ziff Davis subfranchised us to Dolmio? Oh, I'm sorry! That's just my shopping list. What I meant to say was: new video games! Video games (PC games, specifically) are the only thing that can preoccupy the Maw, the only thing newsworthy enough to distract it from the tempting clifftop maisonettes of Torquay. Let's see what the week has in store for us, eh.
When Bloober and Konami announced that they were remaking Silent Hill 2 as part of a comprehensive series reboot, it made immediate if slightly deflating sense to me. Silent Hill 2 is the more feted of the Hills - if I were a calculating franchise custodian tasked with 'bringing back' one of the acclaimed original trilogy, that's probably the instalment I and my spreadsheets would fix upon. I mean, it's the game with Pyramid Head in it - the nearest thing Silent Hill has to a mascot, and it's not like there's an issue of cutting out plot material: each game in the Silent Hill series is, on some level, a distinct story with a distinct protagonist.
Still, the decision to 'skip' the first game in the series, whose world, narrative themes, music and art direction set the parameters for all the rest, made my brain itch a bit, and when I ran into Bloober's creative director Mateusz Lenart and lead producer Maciej Głomb at a Konami event, I had to ask about it.
Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! You know books, right? They’re like RPS articles, but slightly better for piling under a flock mat to make little hills for your plastic spacemen. Fitting, then, that this week it’s plastic spaceman enthusiast, writer on Absolver, Nightingale, Gladius, and Total War: Warhammer 3, and Ten Things Video Games Can Teach Us author, Dan Griliopoulos! Cheers Dan! Mind if we have a nose at your bookshelf?
Sundays are for cat. I’m currently in the process of acquiring a gorgeous white and ginger kitten for the local shelter. I have seen four seconds of footage and I’m already smitten, kitten. Before I spend the weekend getting very excited about big stretches, let’s read this week’s best writing about games (and game related things!)
Jessica Conditt of Engagdet spoke to the Outlast folks about the CIA brainwashing experiments that influenced their games.
The Sleep Room in The Outlast Trials is named after a real-life space at McGill University’s Allan Memorial Institute in Montreal, where from 1957 to 1964, doctors conducted mind-control experiments on patients as part of the CIA’s MK-Ultra initiative. Led by Dr. Donald Ewen Cameron, these tests included electroshock therapy, sensory deprivation and heavy doses of psychedelic drugs. One patient, Linda MacDonald, went to McGill seeking help for symptoms of postpartum depression after giving birth to her fifth child. She was placed in a drug-induced coma for 86 days in the Sleep Room, and records show she was treated with 109 rounds of shock therapy. MacDonald lost her identity, memories and motor skills; she had to be toilet trained all over again.
JDM: Rise Of The Scorpion is a free prologue for JDM: Japanese Drift Master, a racing game about - who could guess - drift racing in Japan. It's got an open world set in rural towns to burn rubber around as well as several story missions to play. You can download it from Steam now.
I've got a real soft spot for Trombone Champ, a rhythm game about tooting along to music that works perfectly with the mouse. I'm also a huge fan of Beat Saber, a rhythm game in which you slice at blocks that whizz towards you in VR.
You can see where this is going. Trombone Champ: Unflattened transports that 2022 tooting into 2024 virtual reality.
Minecraft's Realms servers have been down for most of the past four days. Mojang's official account for reporting service status updates noted that "intermittent failures or slowdowns" began on August 13th, and despite similarly intermittent reports of uptime in the days since, the servers remain inaccessible to most players today.
Good job, everyone! The cat talk in the comments has never been stronger. I miss my cats back in England very much. Though I did visit a cat cafe recently, and I got to boop some sphinx kittens on the nose. Life pretty much peaked then, so I'm in a bit of a slump right now. So do me a favour and sound off even more than usual about what your fur babies have been up to lately! And also, if you feel like it, let us know what you're playing this weekend too. Here's what we're clicking on!
The mountain biking of Lonely Mountains: Downhill was sometimes a relaxing ride down gentle slopes, and at other times a hairy hurtle down declivitous cliffs. Alongside the likes of the Descenders and Riders Republic, it offered a more laid-back game, open to furious time trialling but always remembering to let you stop and appreciate the view. Both the stakes and the poly count were low. Happy news then, that it is getting a snowy sequel. In Lonely Mountains: Snow Riders you'll be swapping your bike for a pair of skis, and you'll be able to barrel down the mountainside with friends in co-op.
For years, our PC storage has wobbled and buckled beneath the tyranny of gigantic Call Of Duty installs. Like 13th century peasants straining to convey huge, teetering loads of freshly quarried LMGs, our SSDs cry out for justice. Perhaps scenting imminent rebellion and a mass audience desertion to low-poly shooters with more civilised file sizes, Activision have relented. Future installations of the much-padded FPS will be "smaller and more customised", though in a last cruel stroke of villainy, they want you to download a large update to prepare the ground.
I am forever looking for a game to replace Transport Tycoon (or OpenTTD) in my affections. I know there are several railway management sims kicking around Steam, but I haven't found the one that does it for me yet. Could it be Railroad Corporation 2? It's a train tycoon game in which you lay tracks through the early 20th century, and it's launching in Early Access on September 9th.
Put your mortar and pestle down, my herb-smooshing friend. The peasant-quelling RPG antics of Kingdom Come: Deliverance 2 won't be releasing this year after all, say developers Warhorse in a video message to fans. "We aimed for the end of the year, and almost made it," said PR man Tobi Stolz-Zwilling. "Almost is not good enough though, so unfortunately we slipped to 2025." Never mind, it's easy to slip in the medieval era. There was mud everywhere.
Steam’s seeing a good few sweeping changes of late. They’ve recently added a ‘Trending Free’ tab to separate the no money down and no, money down playables. And, as of September, they’re cracking down on links to other websites in store pages. Now, horror of horrors, they’re coming for your ascii gigachads and “nobody is going to read this review so I’ll just say I’m gay” bangers. The changes are part of their ‘New Helpfulness System’, outlined here.
The new system, which will be enabled by default but can be toggled off, aims to “help potential players make informed decisions about the games they are considering purchasing by understanding the attributes of the game that other players like or don't like.” Ah, so a sort of ‘review’, if you will. I like it!
Satirical space RPG sequel The Outer Worlds 2 was announced back in 2021. Since then, we've heard nary a peep about it, with developers Obsidian focusing on Pillars Of Eternity successor Avowed and their ace survival game Grounded, which left early access in September 2022. According to Obsidian's studio head Feargus Urquhart, the project is rubbing along nicely. But it was not ever thus: during the opening years of the Covid pandemic, there was apparently "talk of 'do we stop Outer Worlds 2 and just throw the whole team on Avowed'."
Valve have made no secret of their plans to make SteamOS – the Linux-based operating system that powers the Steam Deck – available to other games-playing devices, including rival handhelds. After a recent beta update mentioned adding support for the Asus ROG Ally’s inputs, The Verge confirmed with Valve that SteamOS support for non-Steam Deck portables is still very much in the works. The Deck’s long-promised dual booting capability, on the other hand, sounds further down the to-do list.
It’s been looking grim for Super Earth recently. I mean, not really. Multiplayer shooty Helldivers 2 is still sitting around 35,000 concurrent players, which is perfectly respectable, if only around 10% of its peak back in April. Still, a clutch of disgruntled ‘divers have recently found a novel way to protest an increasingly unpopular series of nerfs: laying down their guns and letting the bots take the damn planet.
“If Super Earth wanted to remain safe, they would stop nerfing our guns," reads one comment on the subreddit, in response to a post titled “Let the bots advance. Let the Super Earth burn.” It seems to have picked up some steam inside the actual game, too. As of earlier this week, there’s only around a thousand players actively trying to stop the bots advancing perilously close to the home planet, via Gamesradar.
Whether this is all massively overblown for the sake of a dramatic yarn or not, Arrowhead themselves have taken note of player concerns over nerfs. Yesterday, game director Mikael Eriksson unveiled a plan for the next 60 days, directly addressing player feedback over the controversial ‘Escalation of Freedom’ update.
Finding and sharing Free Stuff is one of the time-honoured duties of the video game journalist or SEO-monger. Back when I was OXM's online editor, "free Xbox games" was one of our golden Google pillars, the other two being "Minecraft Xbox 360 update" and "Skyrim something something". Well, uncle Valve has just rudely torpedoed that ancient investigative initiative by adding a Trending Free tab to the Steam frontpage, encompassing prologues, demos, free-to-play games and that most treasured of jewels, a full free game with no monetisation elements, such as Grimhook.
Do not cry for us pitiful electronic scribblers, crowded on our melting internet icebergs. Play free games instead! Thanks to that new tab, I've just discovered a demo for neato wide-format tower defender Frontline Crisis. Hah, that'll keep the awareness of steady livelihood erosion at bay.
Everyone loved Half-Life yet no one in 1998 was brave enough to say: "Okay, but what if this was an early access crafting survival game voiced by a bunch of New Zealanders?" Those 90s cowards. Abiotic Factor is the courageous game that has been correcting this historic oversight. It's fun, and the fun just got funnerer. The "Crush Depth" update, released yesterday, adds a heap of new areas to the game's messed-up scientific facility, including a dangerous Security Sector and a vast reservoir zone called the Hydroplant. On top of that there are new weapons, tools, workbenches, drivable vehicles, fishing rods, and quite a bit more. It's all shown off in the trailer below.
Are you a prospective buyer of Black Myth Wukong and would like to see if your PC qualifies for uninterrupted monkeying around? Wowee, would you look at that! There's a BMW (no, not the German multinational manufacturer of vehicles) benchmarking tool out now that lets you preview how the game would run on your hardware.
Valve's third-person hero shooter Deadlock hasn't been officially revealed yet, but thousands of you unscrupulous devils have been playing it thanks to stolen development builds. Speculation abounds that these "leaks", coupled with Valve's obstinate silence about it, are a calculated publisher psi-op. Are they deliberately letting people play the game early so as to temper the marketing rollout in some way? Perhaps handle any early player criticism under cover of non-announcement? It seems unlikely, but as other writers have pointed out, this is Valve, unaccountable elder god of PC gaming. I guess we should be thankful it isn't another Half-Life tease.
Well, root my toots. Unless you’re Australian, in which case don't do that. Just enjoy the now very much confirmed-looking release of the original Red Dead Redemption on PC. That’s according to a listing on the PlayStation Store, which contains the currently inaccurate but tantalising phrase “now on PC for the first time ever.”
Conan Throwbrien welcomes its host to the stage with discordant jazz and uncanny colour bars glitches. It feels eerie. Desperate. A crushing inevitability. Four joke topics appear at the bottom of the screen. Ridiculous celebrity kids names. Action figures for news anchors. Diet water sales boom. You cautiously slide that last one over to the microphone. Throwbrien emits a string of chirps, like a flame-crested lyre bird with a wounded voicebox trying to mimic human language. “Have you folks heard about this one…”
There is an implied terror in this seemingly friendly opener. What if they have heard this one? What will Throwbrien do then?